If you Defend instead of rolling away, they will always follow up with two more green swings, each of which you can Defend, with room for a Riposte attack immediately after each. The enemy wind up looks different for red and green attacks, so this is part of what you can learn to watch for.įor example, basic Northerner green attacks wind up over their right shoulder, and can include a charge from afar. If you tried to Defend this way, you get hit instead. Your character raises their defense just in time to block the attack - NOT! Just before their attack would land, hit Defend. Your character reaches out and proactively smacks their weapon. (Preferrably Defend-Riposte in a quick 1-2.) nonetheless]but it is good at taking down enemies in narrow horizontal hallways and ones to the left and right of narrow doorways].- Observe enemy winding up to swing at you. It's mostly flashy, and other characters can be more effective in some cases, but it's fun nonetheless. * SpinAttack: He does a full 360 on the spot when using his special attack. currently suffering a crisis where everyone forgot how to defend themselves due to world peace]. It could be argued that he was one of the scientist who tried to have originally built the Gain Ground working properly, system, but that would fail to explain his experience with his weaponry]seeing that humanity was trapped for his efforts. * NonIndicativeName: Some could question why he's called Professor. If it's due to him being an actual professor]Like a creator one of the creators of the Gain Ground system who was taken hostage], then it is a straight example. Why his name is "Professor" is unknown, but if unknown. * BadassBookworm: See NonIndicativeName bellow. ** Even if one considers using him as CannonFodder, faster characters can simply make more out of MercyInvincibility than him since it allows them to ram more characters. That said, anyone with the ability to shoot diagonally can take them out at the cost of only slightly more time being used]which is made equal due to General's slow speed]. ** The laser turrets in Round 5 stage 8 are slightly easier to deal with using his flamethrower. Furthermore, Fire Knight and Water knight can do the same thing with their special weapons and deal double damage in the process. However, literally anyone else can do this by holding down the button. It has almost zero utility, and anything it CAN do, other weapons can do better: ** It can be used to take out enemies that disappear and reappear regularly, by simply covering the spot they will reapear at with flames. * JokeItem: Borderline example, seeing how useless his flamethrower is. * : Comprable to ], if not for the hat alone] although it mostly only has the look when playing as Player 1, given that it turns blue as Player 2]. Let's just say that in practice, he's not worth the effort. * BlatantLies: The manual proclaims him as "The Most Powerful". He can't hit the high ground, he can't strafe, and he's so slow that even taking on enemies in the first levels using only him becomes a SelfImposedChallenge. * AwesomeButImpractical: While it may seem overpowered to rush in and burn anyone that gets in your way, his weapon fires off-center from his body, has a crappy range, takes too long to hit maximum range, and becomes less effective the more you're forced to turn. His weapon is special in the fact that you hold it down instead of just pressing it once, for as long as you hold the button, the fires spew in whatever direction you're facing]Of course, he holds it in his left hand, leaving his right side vulnerable from nearly anything]. !!General ] The slow guy with a flamethrower. ** Their best use probably involves sending them on a suicide run to punch as big of a hole in the enemy's front lines as possible when the odds of loosing a good character are too risky, and then bringing out said good character to carry the fallen gunner to the exit and eventually clean up the rest of the enemies. (who are faster and can deal more damage to tougher enemies respectively). ** Experienced players will recognize this weakness and usually opt for someone with more versatility like Verbal or Fire Knight to do the job for them. can just run through gun down everything in their path as quickly as possible. Their "Strategy" is dependent on on a level having zero high ground and minimal obstacles so that they have even less uses unless the entire area is flat without much for walls. On top of all that, none of them the Gun Wielders can hit high targets, ground targets. Magic Knights are stronger, Archers are faster, and even the Heavy Weapons have longer range (Mostly). * GunsAreWorthless: Honestly, compared to the versatility of other characters in the game, these guys are only secondary choices.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |